The MiLANT project employs state-of-the-art rendering techniques based on GPUs. We use several programs and platforms and produce final imagery through a process pipeline. Different steps of this process can be identified:

  • gathering all available maps, schematics, photos and/or drawings of the military structure
  • filter out errors and misleading information
  • gathering of base material (if available) from the actual site. If this option is not available a close proxy will be used.
  • creation of materials for use within 3D computer aided design programs
  • creation of material for use for rendering
  • process of creating assets (objects) for 3D engines
  • setting up scenery and verification of GIS position
  • final rendering

While there are many different paths available to get to the final output choices had to be made. MiLANT employs

  • Autodesk 3DSMax 2015
  • Autodesk Mudbox 2015
  • Autodesk Maya 2015
  • Autodesk AutoCAD 2015
  • Substance Designer 3.5
  • Adobe Photoshop CC
  • Adobe Illustrator CC
  • Crytech CryEngine 4th generation
  • OTOY Octane Render 2

The render platform and hardware are based on a custom built system.

  • Intel Core i7-3820 CPU
  • Asus P9X79Workstation (LGA2011)
  • GeIL 64GB 1600 RAM
  • 3x EVGA Geforce GTX670FTW 4GB
  • 1x EVGA Geforce GT640 4GB
  • Windows 7 Ultimate x64